Dem Bones is released as an open source library by SEED, Electronic Arts. Please visit https://www.ea.com/seed/news/open-source-dem-bones for more information. This tool is an implementation of Smooth Skinning Decomposition with Rigid Bones, an automated algorithm to extract the Linear Blend Skinning (LBS) with bone transformations from a set of example meshes. Skinning Decomposition can be used in various tasks: converting any animated mesh sequence, e.g. geometry cache, to LBS, which can be replayed in popular game engines; solving skinning weights from shapes and skeleton poses, e.g. converting blendshapes to LBS.; solving bone transformations for a mesh animation given skinning weights.
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For more information on SideFXLabs and how to get the tool visit: https://www.sidefx.com/products/sidefx-labs/.
HIP File: https://github.com/sideeffects/SideFXLabsExamples/tree/main/artstation/dem_bones_skinning_converter/dem_bones_skinning_converter.hip
This post is prepared by: https://www.artstation.com/mohamad_salame1
Captured in Unreal Engine.