Filtering meshes based on Houdini attributes with PCG.

Procedural Playable Colosseum made with Houdini and Unreal PCG.

Procedural Playable Colosseum made with Houdini and Unreal PCG.

Houdini was used to model modular kit and placing them radially and modifying the geometry to form a colosseum.

Import Houdini's point cloud and list of static meshes into Unreal and load them with PCG.

Houdini to Unreal PCG tutorial series.

Colosseum Tutorial and project files.

Fun example filtering meshes based on Houdini attributes with PCG at runtime.

Another fun example that is not recommended! Animating PCG points at runtime is slow... Maybe one day with GPU option on but that does not update collisions :(