The Physical Ambient Occlusion (SOP) node uses updated algorithms to compute physically plausible ambient occlusion, detects valleys or peaks, and generates dirt buildup. It works on points of reasonably high-res meshes. This node consolidates and improves on the functionalities of several older nodes: Mask by Feature (AO mask), Labs Calculate Thickness, and Labs Calculate Occlusion.
Demonstration of the 4 different modes of this node: Physical Ambient Occlusion, Valleys, Peaks, Dirt Buildup.