In this tutorial series, you will learn how to use Houdini, SideFX Labs tools, and Unreal Engine to create a complex and detailed lightning strike attack FX. The series features step by step breakdowns for the many different elements of this effect, including Unreal Niagara particle system, Blueprints, Houdini lightning generator, RBD sims, Vellum grains, pyro smoke sims, flipbooks, and terrain-adaptive vertex animations.
For more information on SideFXLabs and how to get the tool visit: https://www.sidefx.com/products/sidefx-labs/.
The tutorial series is created by: https://www.artstation.com/benchristensen2
The different elements of this effect are created in Houdini and brought into Unreal.
In this advanced setup, the RBD vertex animation originally simulated in Houdini can dynamically adapt to different terrains in game.
You can watch the rest of this tutorial series at: https://www.sidefx.com/tutorials/lightning-strike-attack-fx/.