Triplanar Displace will apply a displacement map onto your geometry using a projection from the three main axes. It will then displace your geometry based on the displacement amount specified in the texture. This is a very useful workflow for upresing geometry without making UVs.
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This post is prepared by Alecto Asperslag: https://www.artstation.com/alecto-marionette
Check Noise Projection Offset to break up repeating patterns in the displacement texture.
Displace a model using a texture without the need for UVs.
Displace Scale Attribute can be used to blend or mask the displacement.