Labs Lightning Generator

This tool will create lightning arcs around objects. Each arc contains a random grayscale value in its vertex colors, which is used in conjunction with a timer to trigger arcs from being visible or not at any given time. This method provides a very cheap way of animating the arcs from connecting between start and end points.
The tool itself should work with a variety of objects you provide as input, which automatically form start and end-points for the arcs as connection points. The way these points connect can easily be tweaked using the tools parameters.
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For more information on SideFX Labs and how to get the tool visit: https://www.sidefx.com/products/sidefx-labs/
HIP File: https://github.com/sideeffects/SideFXLabsExamples/tree/main/artstation/lightning_generator/lighting_generator.hip

Unity example - Lightning effect on a sci-fi Core. This is from the sci-fi tutorial serie https://www.sidefx.com/tutorials/sci-fi-core/

Unreal Engine example - Lightning between 2 spheres.

This example shows how quick and easy it is to generate a lightning effect in Houdini using the tool.

Material setup for the effect. Each lightning arc has a random grayscale value and in a material you can loop over each one based on the vertex color.

Material setup for the effect. Each lightning arc has a random grayscale value and in a material you can loop over each one based on the vertex color.

Unity example - Lightning effect on a sci-fi Core. This is from the sci-fi tutorial serie https://www.sidefx.com/tutorials/sci-fi-core/

Unity example - Lightning effect on a sci-fi Core. This is from the sci-fi tutorial serie https://www.sidefx.com/tutorials/sci-fi-core/

Unreal Engine example - Lightning between 2 spheres.

Unreal Engine example - Lightning between 2 spheres.