This node takes any packed geometry placed within an (optionally) provided reference plane and makes the edges tile. It does so by detecting any meshes that overlap the boundary and copying them to the other side to produce tiling. This is a useful workflow to, for example, generate a large variety of tiling textures by simulating objects falling to the ground and making them tile before baking.
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For more information on SideFXLabs and how to get the tool visit: https://www.sidefx.com/products/sidefx-labs/.
HIP File: https://github.com/sideeffects/SideFXLabsExamples/tree/main/artstation/mesh_tiler/mesh_tiler.hip
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This post is prepared by: https://www.artstation.com/mohamad_salame1